This is an old WIP I revisited recently. The base mesh was done in Maya, the detailing in Zbrush. I also did something like 80 % of the textures in Zbrush and the rest back in Maya. The shading, lighting and  finally rendered in Maya.   
Hi all!

Here's my last creation,my favorite hero Morganfreeman, my goal was to do a realistic portrait in 3d of a normal person, and trying to make him look alive.

I think doing cg character is always a challenge it has so many details we have do deal with to make it look real, it's fascinating how the human body is complex and subtil at the same time.

I did it using Maya, rendered with mental ray and zbrush for sculpting.,
Hope you like it.